Quick Fixes


This was meant to go out 9 months ago.

I have gotten the pause menu positioning fixed.  The "Retry" button has been temporarily removed until I can figure out how to get that sort of system working (unless I have to do a save system to replace it; in which case, it is permanently removed).  Following an update to the Godot Engine, Phillip kept moving one way or the other as a result of colliding with his own arms.  That has been resolved as well by setting them on their own collision layer.


I have been slacking on this because of life stuff, so I'll likely be getting back to this more regularly.  I'm not sure what I am planning on adding next, but it'll likely be getting a "weapon wheel" (scrolling through different weapons and/or pressing the corresponding number button) or some form of enemy added in.

Files

Vine Mass_Demo_0_1.exe 66 MB
Mar 11, 2024
Vine Mass -- Demo.exe 67 MB
Jan 26, 2024
Vine Mass GDD 57 kB
Jan 26, 2024

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